
RIO MUSEU OLÍMPICO
Interactive games invite visitors to experience Olympic sports and the legacy of the Rio 2016 Games.
Explore the projectA naturally curious researcher.
A creator by nature.
I bring together artificial intelligence, games and education to turn ideas into experiences that matter to people.

My journey brings together technology, business and creativity.
I’m Rafael Diogo Rossetti, founder and CEO of Messier Data & Creative. I develop games, immersive experiences and AI solutions. As a professor and researcher, I explore how people learn, interact and engage with technology.
Before and throughout this journey, I built a foundation in marketing, management and finance. This background helps me connect creative ideas with business needs and guide projects from concept to delivery.
Diagnosticando problemas, fluxos de operações e transformando ideias que antes só estavam no papel em realidade. Atuo como consultor, palestrante, criativo, tech e/ou gestor de projetos, seja ele pequeno ou gigante. SUCESSO É FAZER VIRAR REALIDADE.
What’s your challenge?From business opportunity to application: artificial intelligence, data analysis and automation to improve processes and build digital products.
Consulting, solution design, prototyping and development with Messier.
Games, experiences and applied technology.
A selection of work created
with the Messier team.
An idea meets the world.
And opens the next path.

Interactive games invite visitors to experience Olympic sports and the legacy of the Rio 2016 Games.
Explore the project
Arcor’s BLOCK universe transformed into an interactive island in Fortnite.
Explore the island
At the Christmas events at Boulevard Tatuapé and BH Shopping, a sorting wardrobe revealed each participant’s house. Leap Motion turned the movement of a wand into magic.
Explore the experience
A virtual reality skateboarding experience brought Takis’s energy to the point of sale as the brand arrived in Brazil. The body takes part; the virtual world responds.
See the project
Original project image · interface in PortugueseInteractive training introducing doctors to a new Aspen anesthesia system. The simulation brings together technical content, decision-making and learning through practice.
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An interactive train with gamified stops: participants hit targets using custom devices mounted on the train, competing with friends along the route.
SET DESIGN: DOIS A UM · PROJECT ARCHIVESee the project
Original project image · interface in EnglishAn NFT project for a Budweiser promotion offering tickets to the Qatar World Cup. Digital interaction and a passion for football came together in one experience.
Explore the activation
From Crypto Titans to Guaraná Antarctica’s Reign of Titans: a browser-based 3D world where exploration, interaction and Web3 technology connect the brand with players.
Enter this world
Original project image · interface in PortugueseAn annual campaign used quizzes and varied interactions to build a global leaderboard. The engagement journey culminated in a prize: a stay at the Hard Rock in Punta Cana.
Explore the campaign
A shopping mall project inviting visitors into the world of the Beatles through a giant piano, Kinect interactions and phone booths. Music, movement and discovery along one journey.
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Original project image · interface in PortugueseThe world of Authentic Games became an interactive shopping mall experience. Virtual reality took visitors from watching to taking part in the adventure.
Explore the adventure
An idea on an urban scale: a giant LED egg in Ibirapuera, connected to an augmented reality app, with visitors’ creations displayed in real time.
PHOTO: MAURÍCIO VILELA · PROJECT ARCHIVESee the experienceBrazil’s first AI-powered tennis simulator.
Explore the experienceAn indoor tennis simulator that tracks the ball’s trajectory in real time, combining realistic physics, different game modes and performance metrics. Technology that transforms a space into an interactive training experience.
View the full presentation (PDF in Portuguese)
Brands, culture, sports and education
that are part of my experience.
















Stories to step into.
Worlds to explore.Hover or tap to see each game in action.



São Paulo’s Castelinho da Rua Apa becomes an experience in horror, exploration and storytelling. A project that brings research on fear and immersion into game development.



Brazilian folklore comes into play. Raoni, Cuca and our legends meet in an adventure that turns cultural references into characters, settings and exploration.












From culture to training, from movement to digital worlds. More encounters between technology and experience, created with Messier.

Virtual reality operating scenarios for learning to identify risks and make decisions.
EXPLORE THE PROJECT
A magic carpet flight experience designed to bring visitors into the world of Aladdin.
EXPLORE THE PROJECT
Real handbikes, sensors and a digital race: physical movement becomes a game.
EXPLORE THE PROJECT
A personalized fish avatar follows visitors across the aquarium’s screens throughout their visit.
Original project image · interface in PortugueseEXPLORE THE PROJECT
The phone’s different positions become pieces in a minigame for its in-store launch experience.
Original project image · interface in PortugueseEXPLORE THE PROJECT
An app for recording soil samples, organizing information and supporting decisions in the field.
Original project image · interface in PortugueseEXPLORE THE PROJECT
Immersive training environments for practicing decision-making in high-risk situations.
EXPLORE THE PROJECTI founded Messier in 2014. Formerly Messier Games & Animation, the company expanded into AI, software, hardware, animation, training and interactive experiences. Today, I continue bringing creativity, production and strategy together as its leader.
The cases in this section include studio productions and collaborations. Each project involves teams, partners and different working arrangements.
Visit MessierNickelodeon · DreamWorks · Warner Bros. · Universal Studios
Career profile at PUC-SPA distinction to treasure
Recognition received from the São Paulo State Military Police.
01 / FrontMilitary Police of the
State of São Paulo
02 / BackCenter for Advanced
Security Studies
How do brief moments of focus and engagement transform the gaming experience? I study microflow and the use of generative AI to adapt narrative and interactive stimuli, with case studies in Opus Castle and Opus Building.
Supervisor: Prof. Reinaldo Augusto de Oliveira Ramos, Ph.D.
Read the thesisLuis Pires and Rafael Diogo Rossetti.
Accepted and published in the proceedings of the 7th Brazilian Interdisciplinary Congress on Science and Technology, held August 24–28, 2026. View the certificate.Contribution by Rafael Rossetti as a technical reviewer.
Contribution to FECAP’s Undergraduate Research Program, certified on August 17, 2026.With Reinaldo A. O. Ramos and Fabiana Raulino da Silva.
Published in March 2025, in issue 29–30 (2024).With Daniel Couto Gatti.
Metaverses, digital environments and social change.With Reinaldo Augusto de Oliveira Ramos.
Interfaces and Human Computer Interaction · pp. 221–226.Supervised by Reinaldo Augusto de Oliveira Ramos.
Professional master’s degree in Digital Game Development.Member of the research team at the Simulations and Scenarios Laboratory of Escola de Guerra Naval. Report prepared by Rafael Laginha do Nascimento.
Research completed in December 2020, as part of a body of work that contributed to the approval of Brazil’s National Policy for Critical Infrastructure Security (PNSIC) in 2018.Read the PNSIC · Decree No. 9,573/2018A Ph.D., two master’s degrees and an education connecting technology, creativity, people and business.
ADESG · Instituto Venturo
PUC-SP
PUC-SP
FIAP
FIAP
UCES · Argentina
Anhanguera
Centro Universitário Fundação Santo André
Universidade Metodista de São Paulo
Professional development at institutions including MIT, Instituto Galilee, FGV, ESPM, Saint Paul and Escola Itaú de Negócios.
Business and creative leadership, product development, production and team management. Formerly Messier Games & Animation.
Learn more about this workArtificial intelligence, computer science and games. Applied projects, executive education, TEDx and organizing FECART.
Learn more about this workGame design, programming, storytelling and development for multiple platforms.
Learn more about this workConnecting education, technology and institutional initiatives.
Learn more about this workTechnical education and teaching at ETEC Dra. Maria Augusta Saraiva in Campos Elíseos, São Paulo.
Learn more about this workInteractive media, entertainment, new technologies and startups. Undergraduate research, examination panels and connections between students and companies.
Research into electromagnetic threats at Escola de Guerra Naval.
Learn more about this workAlso involved in gamification at PUC-SP, technical education at ETEC and activities at CULTSP PRO. Mentoring projects, teaching students and connecting them with industry.
I served as deputy research leader at the Simulation and Scenarios Laboratory of Escola de Guerra Naval and as Director of Science and Technology at ADESG-SP. I also founded LAB VR, dedicated to virtual reality experiences.
Talks, classes and conversations about artificial intelligence, gaming culture, innovation and the role of technology in people’s lives.
A stage for encounters and new perspectives
Ideas grow stronger
when they connect with people.

Through coordinating, curating and organizing TEDxFECAP, I connect people and perspectives to open conversations about education, creativity and possibility.
Watch my talkOne idea, new connections.Organizing FECART, bringing students, teachers and professionals together around ideas, projects and fresh perspectives.
Download the magazineA real car at FECART.

Co-founder and host of a content project for developers, students and companies seeking to understand the world of games.
Explore the projectParticipation as a speaker, exhibitor, guest or visitor at events including NASA Space Apps, C2 Montréal, MCCSIS Lisboa, GDC, Gamescom, BGS, TGS, XDS and Game Connection.
HackTown profileThe world broadens our perspective.
Connections shape what comes next.

Events, institutions and encounters that have shaped my perspective.
Awards, selections and contributions
to the creative community.
The Fundação São Paulo / PUC-SP project received the City of São Paulo’s Human Rights and Diversity Seal in its 7th edition, in December 2024. I contributed as a workshop instructor, specialist teacher and learning facilitator, using games and digital activities to bring generations together.
The municipal Seal program is recognized by UNESCO, a UN agency, as an innovative public policy, as documented by CIPDH-UNESCO.
Awarded in the New Technologies category at the 24th World Advertising Festival in Gramado.
View the Galo de Gramado recordChair of the Interactivity category at BDA 2025.
View the Prêmio Brasileiro de Design recordOpus Castle among the ten finalists in the 3rd edition of the award presented by Embratur and Abragames.
View the Brasil Tá Pra Game recordN.A.N.O, an eco-game prototype, was cited as a finalist in the Panama competition in a 2016 interview.
View the TIC Americas recordKriaturaz was cited as a best mobile game finalist in an interview published in 2016.
View the Brazil Game Awards recordA project, a professional opportunity,
a talk or an idea still on paper.
Let’s find the next step.